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Color_Basics

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  Understanding color There are many ways to experiment with and apply color to your artwork in Illustrator, Photoshop and InDesign. As you work with color, it’s important to keep in mind the medium in which the artwork will be published, such as a print piece or a website. The colors you create need to be described in the correct way for the medium. This usually requires that you use the correct color mode and color definitions for your colors. The first part, color modes, will be described next. Exploring color modes Before starting a new illustration, you should decide which color mode the artwork should use,  CMYK  or RGB . •   CMYK —Cyan, magenta, yellow, and black are the colors used in four-color process printing. These four colors are combined and overlapped in a screen pattern to create a multitude of other colors. Select this mode for printing (in the New Document dialog box or the File > Document Color Mode menu). •   RGB —Red, green, and blue light are added toge

Emma Amos

What are we going to talk about in this class?

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  This is an intro to the overall learning conducted for this quarter. Upon watching and reviewing the materials contained here, you will have a better understanding of what this course entails including  A basic overview of the elements of design  A basic overview of the principles of design  The following weeks to come, you will be exposed to a deep dive on each of these element and theories that align with contemporary and historical thoughts on the subject.  You will also be exposed to many contemporary artists and designers along the way, and explore historical art and design movements to gain inspiration on the projects you will create in this class.  Below is a short (video) overview of the course content (please watch).   Here are two graphics with common terms-- please print these out and put them in your sketchbook so you have a daily reference if needed.      

WELCOME TO DESIGN 1

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  Greetings Everyone and Welcome to Design! My name is Thomas Green, and I'll be your Instructor this quarter.       This section of Design 1 is a fully online, Asynchronous course.  It's purpose is to explore, play, and observe the elements and principles of art and design in a series of videos, lectures, readings, exercises, projects, discussions and more!  The course is  broken down into weekly modules that will be published on Monday mornings throughout the session.   The assignments within each module are due Sunday night at 11:59 Please watch the following introductory video which will give you:  A detailed tour on the navigational features in Canvas  Ways to explore the course site Schedule of learning activities  Your next steps towards success.  Next Steps Now that you know where everything is,  let's get some formalities out of the way.  First, CLICK HERE to head on over to the syllabus page to learn about: Course and institutional policies, Communi

Adobe issues

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Welcome to Art 102: 2D Design

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Welcome to Art 102: 2D Design.   My name is Thomas Everett Green and I'm going to be your instructor as we look into the elements and principles that make up art and design.  This section of Design 1 is fully online. The best way to get familiar with how this class is set up is to get started reading the syllabus and modules both to the left in the navigation column. Here are a couple graphics referencing our course exploration.  graphic showing elements of design graphic showing Principles of design Before we begin, please watch this video I have created to show you:  How to navigate this Canvas Course Where to find the syllabus and support services offered.  The structure of the course: What to expect and when to expect it.  How to contact me, and the etiquette of our online course.  Institutional Policies.  Materials, technology requirements and computer skills necessary for this course.  Where and how to introduce yourself to your classmates, so we can get acquainted.   

Texture_Lecture

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In this lecture you will be introduced to the different types of Texture in 2D Design Terminology to consider and make note of include Tactile or Actual Texture Implied or Visual Texture Versimilitude  Trompe L'oeil